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Home in the void

Project Type

Modelling and Texturing

Date

October 2023

I decided to put all the practice I’ve done in Maya, Substance Painter and UE5 and created this Space Station model. I wanted to focus on the functionality of the station in all things like O2, supplies and power and I believe that I have achieved this to the best of my ability. I think that I have improved in using brushes and masks in substance painter with the signs and warnings across the station. I do believe that I could improve on the paneling and I could have made more smaller details.

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